
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industry's longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves -- showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism.

For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how the immersive experience they offer links up with the larger stories we tell ourselves as a culture about violence, militarism, guns, and manhood. Along the way, it examines the game industry's longstanding working relationship with the US military and the American gun industry, and offers a riveting examination of the games themselves -- showing how they work to sanitize, glamorize, and normalize violence while cultivating dangerously regressive attitudes and ideas about masculinity and militarism.
2013-01-01
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Video Games, Violence & the Culture of Militarism
7.6In an intense action-filled 85 minutes, you will learn to defend yourself against the mounting threat of “knife culture” offenders.
6.0Lara Croft Tomb Raider: 10 Years profiles the creators, the games, the live-action models, and the fans who have collectively made Tomb Raider a pop culture phenomenon.
0.0Hello, my name is Miho Nakayama. Thank you very much for participating in the Famicom event "Nakayama Miho no Tokimeki High School." And congratulations on winning a prize! I send you an autographed videotape. Please be careful with it. I will remember the drama (game) we starred together in forever as a precious memory, and I’m going to do my best in songs and dramas in the future. I’ll be happy if you also remembered this as a precious memory. And please watch over me from now on forever. Well then, I’m looking forward to the day we’ll meet again. For those who beat Nakayama Miho no Tokimeki High School and registered their "Best Ending" victory via the Disk Fax network, this tape was given out as a special prize to 8000 winners. This tape showcases behind the scenes footage of Nakayama Miho and her involvement in the game.
6.4A shocking political exposé, and an intimate ethnographic portrait of Pacific Islanders struggling for survival, dignity, and justice after decades of top-secret human radiation experiments conducted on them by the U.S. government.
4.7This documentary offers an honest look at our fraught, complex relationship to video games from the perspectives of gamers and their concerned parents.
0.0What is a socially acceptable conversation when your family's killer sits down to dinner? 'Unforgiven' explores the interactions between murderers, rapists, thieves and their victims in this documentary exploring the power of restorative justice, forgiveness and reconciliation 20 years after the Rwandan Genocide.
6.9The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam. The documentary covers much of Mortal Kombats history, including the creation of fatalities and characters such as Liu Kang, Kitana, Johnny Cage and Scorpion.
0.0Produced by the Fox Movietone News arm of Fox Film Corporation and based on the book by Lawrence Stallings, this expanded newsreel, using stock-and-archive footage, tells the story of World War I from inception to conclusion. Alternating with scenes of trench warfare and intimate glimpses of European royalty at home, and scenes of conflict at sea combined with sequences of films from the secret archives of many of the involved nations.
0.0A behind the scenes look at the making of 'Clock Tower 3, focusing on legendary film director Kinji Fukasaku (Battle Royale) and his first foray into the world of video games. Given as a pre-order bonus for 'Clock Tower 3' on PlayStation 2, exclusively in Japan.
6.5An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
6.5A portrait of cosplayer Jessica Nigri, from a magical childhood growing up with quirky parents in New Zealand, to entering middle school in the U.S. where she was mercilessly teased for her "nerdy" interests.
6.6The Xbox Originals documentary that chronicles the fall of the Atari Corporation through the lens of one of the biggest mysteries of all time, dubbed “The Great Video Game Burial of 1983.” Rumor claims that millions of returned and unsold E.T. cartridges were buried in the desert, but what really happened there?
6.7In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
5.2Rob Grant and Mike Kovac receive a disturbing fan video inspired by their previous horror movie Mon Ami, motivating them to investigate the responsibility of filmmakers in portraying violence in movies. In their pursuit of the truth they are unwittingly introduced to the real world of violent criminals and their victims.
6.0Indie video game developers push games to new frontiers in storytelling, music, animation and design. Texas has the second largest concentration of game companies in the U.S. Along with major game developers like EA and Blizzard, there is a small but committed group of independent developers and artists working diligently on home computers.
7.0Are videogames art? Do they influence violent behavior? What effect have they had on society? How would you describe videogames to Leonardo da Vinci? These are always great questions to start a conversation. Pixel Poetry is a documentary film about progressive creative culture as it has been championed by one of its greatest advocates - videogames. Using popular debates that have long surrounded videogames as a catalyst for this, the film will analyze the misunderstood notions and arguments in art and technological advancement to bring a new perspective to a compelling discussion about the evolution of its meaning.
7.5Drawing on the book of the same name, League of Denial crafts a searing two-hour indictment of the National Football League’s decades-long concealment of the link between football related head injuries and brain disorders.
7.3A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.
Cao Fei recorded her experiences within the online social platform Second Life. The result is a wistful, surreal vision of an alternative reality sprung from the pop culture fantasies and hyper-consumerism of contemporary urban China, while also trying to transcend its real-life limitations. It can be seen as an answer to the challenge posed by River Elegy: how to envision a new Chinese destiny founded on principles of individuality, creativity, discovery, and freedom. The film also reflects the contemporary condition of the virtual supplanting our experience of the real.
6.7The Name of the Game is a feature-length documentary about the team up between the legendary arcade game designer, Eugene Jarvis, and the Finnish game developer, Housemarque. The end result of the collaboration was the critically acclaimed PS4/PC title Nex Machina. The film gives the audience an unprecedented access to the unpredictable and plain crazy world of making a video game – uncensored.