
A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.
Self - Senior Producer
Self - Character Artist
Self - Gameplay Programmer
Self - Producer
Self - Senior Animator
Self - Art Director
Self - Senior Artist
Self - Principal Programmer
Self - Designer
7.5Follows the dramatic journeys of video game developers as they create and release their games to the world. It's about making video games, but at its core, it's about the creative process, and exposing yourself through your work.
6.5A documentary that explores the downloading revolution; the kids that created it, the bands and the businesses that were affected by it, and its impact on the world at large.
7.4Retrospective documentary about the making of the horror cult classic "The Return of the Living Dead."
7.4A look at the origins, history and conspiracies behind the "Majestic 12", a clandestine group of military and corporate figureheads charged with reverse-engineering extraterrestrial technology.
7.8Daniel Craig candidly reflects on his 15 year adventure as James Bond. Including never-before-seen archival footage from Casino Royale to the upcoming 25th film No Time To Die, Craig shares his personal memories in conversation with 007 producers, Michael G Wilson and Barbara Broccoli.
7.6A years-in-the-making documentary on the legendary punk band the Ramones. Through a mixture of archival footage, archival and new interviews with all members of the band's various lineups, and new interviews with a number of their contemporaries, the film traces the peaks and valleys the band experienced over the course of its 20-plus year career before disbanding in 1995.
6.0Documentary about the making of American Pie (1999), American Pie 2 (2001) and American Wedding (2003).
7.2Daft Punk Unchained is the first film about the pop culture phenomenon that is Daft Punk, the duo with 12 million albums sold worldwide and seven Grammy Awards. Throughout their career Thomas Bangalter and Guy-Manuel de Homem-Christo have always resisted compromise and the established codes of show business. They have remained determined to maintain control of every link in the chain of their creative process. In the era of globalisation and social networks, they rarely speak in public and neither do they show their faces on TV. This documentary explores this unprecedented cultural revolution revealing a duo of artists on a permanent quest for creativity, independence and freedom.
6.1From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
8.0Through deeply personal interviews with her siblings and an examination of the photographs, letters, and belongings left behind, Mariska assembles a new portrait of her mother Jayne Mansfield, an extraordinary and complex woman.
6.9In this genre-bending tale, Errol Morris explores the mysterious death of a U.S. scientist entangled in a secret Cold War program known as MK-Ultra.
6.1THE SPIRIT MOLECULE weaves an account of Dr. Rick Strassman's groundbreaking DMT research through a multifaceted approach to this intriguing hallucinogen found in the human brain and hundreds of plants, including the sacred Amazonian brew, ayahuasca. Utilizing interviews with a variety of experts to explain their thoughts and experiences with DMT, and ayahuasca, within their respective fields, and discussions with Strassman’s research volunteers, brings to life the awesome effects of this compound, and introduces us to far-reaching theories regarding its role in human consciousness.
6.1A visual montage portrait of our contemporary world dominated by globalized technology and violence.
7.6The extraordinary story of the planet’s most famous contemporary scientist, told in his own words and by those closest to him. Made with unique access to Hawking’s private life, this is an intimate and moving journey into Stephen's world, both past and present.
6.5A documentary chronicling Vogue editor-in-chief Anna Wintour's preparations for the 2007 fall-fashion issue.
7.1A real-life undercover thriller about two ordinary men who embark on an outrageously dangerous ten-year mission to penetrate the world's most secretive and brutal dictatorship: North Korea.
6.5Film adaptation of French economist Thomas Piketty's ground-breaking global bestseller of the same name: an eye-opening journey through wealth and power.
7.2Going beyond the occasional news clip from Burma, the acclaimed filmmaker, Anders Østergaard, brings us close to the video journalists who deliver the footage. Though risking torture and life in jail, courageous young citizens of Burma live the essence of journalism as they insist on keeping up the flow of news from their closed country.
7.1Fans, experts and creators of “League of Legends” detail the game’s rise from free demo to global esports titan.
7.3A chronicle of the life, work and mind that created the Cthulhu mythos.
5.4Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the world's most recognized videogame companies, from the birth of Mario and Luigi to Donkey Kong and Zelda... to beating its competition and presenting itself as a platform for quality games and strong values. This is the story of Nintendo.
0.0A video essay that despite, multiple delays, finally released to document the story and cancellation of solo-dev Heavenly Den!'s game, Blessed Realities, as a way to bring closure to the game and the studio's story. The story is over.
0.0Each year, hundreds of video game companies bring their latest game to E3...the biggest gaming convention in the world. Bethesda Softworks decided to unveil at this event their most ambitious game ever - Oblivion. This is the story behind the game.
6.5GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
6.7In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
0.0This retrospective DVD was released around the time of The Wind Waker. It features interviews with past and present Legend of Zelda producers, artists and programmers, and footage from all the game endings
8.0Documentary exploring the making of the third installment of the popular post-apocalyptic roleplaying game series Fallout. The Making of Fallout 3 features behind the scenes footage, concept art and was only made available to people who had purchased the collectors edition of the game.
Follow the teams at Respawn, Lucasfilm and EA as they strive to translate the cinematic magic of Star Wars into the awe-inspiring gameplay of Star Wars Jedi: Fallen Order.
0.0An exclusive behind the scenes documentary with Co-Producers Michel Koch, Raoul Barbet and Luc Baghadoust as they discuss the inspirations and challenges they faced when creating the critically and award winning Life is Strange.
8.7This 8-part documentary includes behind the scenes interviews, concept art, and promotional trailers for the game.
7.3A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.
6.9The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam. The documentary covers much of Mortal Kombats history, including the creation of fatalities and characters such as Liu Kang, Kitana, Johnny Cage and Scorpion.
8.4Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
This is a series of special episodes of the Japanese TV show "GameCenter CX" that focuses on Namco (now Bandai Namco Games), the company that created many popular classic games. The episodes are packed with in-depth content, including a re-challenge of "Kai no Bouken" (The Adventure of Kai), a game that the show's host, Shinya Arino, had previously failed to clear.
From big titles to little-known phantom software... This time too, Shinya Arino (Yoiko) and Hirai (America Zarigani) will play Sega games to their hearts' content! Of course, the "GameCenter CX" staff will also appear one after another!! The series' familiar commentary by Yoiko Arino & Ameza Hirai is also getting even hotter!
Jaleco, the company that developed popular games like "Ninja JaJaMaru-kun" and the "Moero! Pro Baseball" series. Even today, they continue to challenge new endeavors, such as soliciting game character names and designs from the general public, and remain a game maker with many fans. This feature thoroughly explores Jaleco, including development secrets of their nostalgic hit software and a game catalog!
0.0Set in the sparsely populated lobster fishing villages of southern Nova Scotia, Plains is a cinema vérité approach to documenting the curious lives of Jon and Cat, a young couple who are developing politically left-leaning virtual reality video games. Against the busy backdrop of their art practice, we sit in on their quiet rural life, which, in its proximity to nature and the vast green and oceanic spaces that surround, echoes the romanticism of a simpler time. As the decaying world of physical labour and the mechanical industry faces up to an expanding digital empire, Jon gradually retreats into the alternative realities of his own design.
A short documentary about the production of a second Silent Hill video game released in 2001.
0.0My reason for why people should leave TRTF alone, and let it rest. The facts, experience, what has been done, and why having other people making it won't be the same.