
Named after a sacred site of ancient pilgrimage Mori has personally visited, Kumano merges the artist's embodiment of Japan's spiritual heritage with her innovative use of role-playing and computer graphics. Mori assumes the personas of a fox fairy, a shaman, and an alien-like angel to represent the past, present, and future, embodying the harmonious convergence of diverse temporal planes and belief systems.

Named after a sacred site of ancient pilgrimage Mori has personally visited, Kumano merges the artist's embodiment of Japan's spiritual heritage with her innovative use of role-playing and computer graphics. Mori assumes the personas of a fox fairy, a shaman, and an alien-like angel to represent the past, present, and future, embodying the harmonious convergence of diverse temporal planes and belief systems.
1998-01-01
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7.5A spell of time in the life of a family in rural Tochigi prefecture. Yoshiko is not an ordinary housewife, instead working on an animated film project. Uncle Ayano, a successful music producer, is looking to get his head together after living in Tokyo. Meanwhile, Sachiko is concerned with why she seems to be followed by a giant version of herself. As the lazy days pass by, each member of the family is followed in a series of episodic vignettes.
6.5A year after losing her mother, a young girl learns that she must journey across Japan to the annual gathering of gods in the sacred land of Izumo.
6.9When Ryu returns to pay homage to his deceased mentor, Gouken, he is tormented by disturbing memories of his master's killer (Gouki). In a quest to become a true martial arts master, he sets out to hone his street fighting skills and deliver himself from the haunting legacy of the dark hadou.
7.3High school student Aoi Aioi lives with her elder sister, Akane, after a tragic accident took their parents away 13 years ago. Because Akane has since been taking care of her single-handedly, Aoi wants to move to Tokyo after her graduation to relieve her sister's burden and pursue a musical career, inspired by Akane's ex-boyfriend Shinnosuke "Shinno" Kanamuro. Shinno was part of a band until he left for Tokyo to become a professional guitarist after the sisters' parents passed away, and he was never to be seen again.
6.3A pagan village, founded on the bones of both innocent and foul, is deeply rooted within the heart of an ancient Eden. When a balance of flesh and soil decays, the last surviving village elder battles madness and the macabre to save her people from not only themselves, but the monstrous judgement that burrows up from below.
6.9Two seriously wounded samurai find refuge from a storm at an isolated temple, the home of a swordsman and a mysterious young woman. One samurai awakes to find that not only has his comrade died, but that his wounds have miraculously healed. He discovers that he has been given the power of immortality by the swordsman, a man once known as the legendary Miyamoto Musashi, who now lives an endless existence as Aragami, a "god of battle".
7.2Defence lawyer Emi is assigned to a particularly unusual case: a man is suspected of murdering his wealthy wife, and his only alibi is a 421-year old ghost, Rokubei. At first Emi is hesitant, but when she pursues her lead she is visited by the ghost herself. And so the fun begins in the courtroom when Prosecutor Osano starts to cross examine.
6.4Increasingly disturbed by the dark energies building within him, Ryu is confronted by Shun, a boy claiming to be the brother he never knew. But before Ryu can consider whether Shun's timely appearance might be more than coincidental, Shun is kidnapped by Shadowlaw. To recover Shun, Ryu must undertake the ultimate journey of self-discovery and learn to control the power threatening to consume him.
7.6Kubo mesmerizes the people in his village with his magical gift for spinning wild tales with origami. When he accidentally summons an evil spirit seeking vengeance, Kubo is forced to go on a quest to solve the mystery of his fallen samurai father and his mystical weaponry, as well as discover his own magical powers.
6.9The one-hundred-year-old Fujiya inn stands in the quiet region of Kyoto. Mikoto is standing in front of the Kibune river at the back of the building when she is called back to work. But two minutes later, she finds herself back at the river again. The whole inn seems to be stuck in a time loop!
7.2The war against the Tokugawa Shogunate ended years ago. But there are some who are not happy with the outcome. Shigure Takimi watched his friends and family get slashed down in the name of freedom and prosperity. Now he and a band of desparate rebels have sworn to settle one final score. Only one man stands in their way: Rurouni Kenshin. Will the former assassin take up his sword to fight again? When Shigure discovers Kenshin's true identity and his fight becomes a personal vendetta, the young hero will have no choice.
7.2In the spring, male student Makoto Yuki transfers to Gekkoukan High School. However, as he heads to his new dormitory, listening to the music on his headphones, he is stopped. More precisely, time has stopped, and the people who were around him turn into coffins. Makoto learns that this period of time hidden between the minute of midnight is called the Dark Hour, a time when monsters called Shadows appear. Suddenly made the leader of his fellow classmates Yukari and Junpei by his upperclassmen Mitsuru and Akihiko, Makoto must learn empathy, his connection to his comrades, and the meaning of death. With the power of his Evoker aimed at his head he awakens a Persona and fights against the Shadows threatening to attack his world from the mysterious tower of Tartarus.
6.1Mushi are beings in touch with the essence of life, far more basic and pure than normal living things. Most humans are incapable of perceiving Mushi and are oblivious to their existence, but there are a few who possess the ability to see and interact with Mushi. One such person is Ginko who travels from place to place to research Mushi and aid people suffering from problems caused by them.
7.1After being possessed by the ghost of vengeful hitman Kudo, college student Fumika Matsuoka agrees to help him finish his quest for revenge from beyond the grave.
7.0Hyakkimaru, a warrior on a quest to reclaim 48 of his body parts which were each taken by a demon, is joined by Dororo, a thief on a quest to avenge the death of her parents.
7.6Sakura Kinomoto, a Card Captor, wins a game of chance and is awarded a trip to Hong Kong, along with her best friend Tomoyo and her rival, Syaoran Li. It turns out that the ancient rival of Clow Reed, the creator of the mysterious and powerful Clow Cards, summoned them, and she's out for revenge. A battle ensues, and secrets are revealed about Clow Reed's shady past and Sakura's connection to him.
7.1Bison, the ruthless leader of the international terrorist organization Shadowlaw, has been desperately searching for the greatest fighter on the planet for years. He finds it in Ryu, a young wanderer who never stays in one place long enough for Bison to find him. He does, however, get a fix on Ken Masters, an American martial arts champion who studied with Ryu as a child under the same master. Meanwhile, Major Guile of the United States Army is forced to team up with Chun Li from China in hopes of apprehending Bison and putting a stop his international ring of crime.
7.2In the Forest of Okoya, Koko is a feral child who has been raised as a Pokémon by the Mythical Pokémon Zarude. Koko has grown up never doubting that he is a Pokémon even though he can't really use any sort of moves. Ash Ketchum and Pikachu meet Koko and help him protect the Great Tree from the crooked scientist Dr. Zed.
6.4The Aso family live in the old town of Nara. One Day, Kei, one of the Aso's twin boys suddenly disappears. Five years later seventeen-year old Shun, the remaining twin, is an art student. He now has to move forward with his life, together with his childhood friend, Yu.
7.7In the ruins of a strange city, a young girl takes care of a large egg she holds carefully in her arms. She bonds with a boy who is searching for a bird he saw in a dream.