
A man locked in his place of comfort tries to look back on his memories in order to accept himself before death
6.2While serving life in prison, a young man looks back at the people, the circumstances and the system that set him on the path toward his crime.
6.2Five men wake up in a locked-down warehouse with no memory of who they are. They are forced to figure out who is good and who is bad to stay alive.
6.1A teenager pretends to be dying from cancer as a way to cope with the realities of his daily existence and his father's terminal illness.
6.5Waking up in an unfamiliar city, a man with no memory must confront the mysteries of his own identity. However, his desperate search to uncover the past pits him against a powerful enemy, leading to a showdown that ultimately reveals the truth.
6.2Thomas Jacobs invents a way to watch people's memories from the inside. Going against his morals, he accepts an offer to enter a heroin addict's memories to literally see if he committed a crime. However,a malfunction causes his consciousness to become trapped inside the criminal's mind. He remains a prisoner in the addict's memories for more than four years until he discovers the possibility of escape.
6.2A group of eighty American workers are locked in their office and ordered by an unknown voice to participate in a twisted game.
6.2An aging Hollywood star, Joe Scott, lives a life of narcissistic hedonism, observed by his laconic personal assistant, Ophelia. The death of his childhood best friend, Boots, takes our protagonist, and the movie, into an extended flashback to a sea-side town in 1970s Britain.
6.0A man on the verge of a promotion takes a mysterious hallucinogenic drug that begins to tear down his reality and expose his life for what it really is.
6.2Law enforcement finds itself chasing the ghost of a man dead for over a decade, embroiled in a diabolical new game that's only just begun.
6.8A troubled man starts working at a retirement home and realizes its residents and caretakers harbor sinister secrets. As he investigates the building and its forbidden fourth floor, he starts to uncover connections to his own past and upbringing as a foster child.
6.2Confined to a secluded rest home and trapped within his stroke-ridden body, a former Judge must stop an elderly psychopath who employs a child's puppet to abuse the home's residents with deadly consequences.
6.4After losing his wife and his memory in a car accident, a single father undergoes an experimental treatment that causes him to question who he really is.
6.5An aging screen icon gets lured into accepting an award at a rinky-dink film festival in Nashville, Tenn., sending him on a hilarious fish-out-of-water adventure and an unexpectedly poignant journey into his past.
7.4Two men wake up to find themselves shackled in a grimy, abandoned bathroom. As they struggle to comprehend their predicament, they discover a disturbing tape left behind by the sadistic mastermind known as Jigsaw. With a chilling voice and cryptic instructions, Jigsaw informs them that they must partake in a gruesome game in order to secure their freedom.
7.0A young man who was sentenced to 7 years in prison for robbing a post office ends up spending 30 years in solitary confinement. During this time, his own personality is supplanted by his alter ego, Charles Bronson.
6.8Claiming that he doesn't know his own past, a rich man enlists an ex-con with an odd bit of detective work. Gregory Arkadin says he can't remember anything before the late 1920s, and convict Guy Van Stratten is happy to take the job of exploring his new acquaintance's life story. Guy's research turns up stunning details about his employer's past, and as his work seems linked to untimely deaths, the mystery surrounding Mr. Arkadin deepens.
6.1When an unsuspecting woman stops at a remote gas station in the dead of night, she's made the plaything of a sociopath sniper with a secret vendetta. To survive, she must not only dodge his bullets and fight for her life, but also figure out who wants her dead and why.
6.2When the Campbell family moves to upstate Connecticut, they soon learn that their charming Victorian home has a disturbing history: not only was the house a transformed funeral parlor where inconceivable acts occurred, but the owner's clairvoyant son Jonah served as a demonic messenger, providing a gateway for spiritual entities to crossover.
6.7A football player-turned-convict organizes a team of inmates to play against a team of prison guards. His dilemma is that the warden asks him to throw the game in return for an early release, but he is also concerned about the inmates' lack of self-esteem.
6.9In the year 2044, time travel has not yet been invented but in 30 years it will have been. When the mob wants to get rid of someone, they will send their target into the past where a looper, a hired gun, like Joe is waiting to mop up. Joe is getting rich and life is good until the day the mob decides to close the loop, sending back Joe's future self for assassination.
