
Max Fleischer draws Koko and a haunted house, while his colleague and the janitor mess around with a Ouija board. When Max goes over to take a look, Koko is haunted by ghosts and inanimate objects, and escapes into the real-world studio.
6.0When ancient dark magic falls into sinister hands and unleashes ages of suffering onto mankind, a group of heroes from different eras and cultures must band together in order to defeat it at all costs.
6.8John Constantine wakes up in the eerie House of Mystery with no recollection of how he got there. Fortunately, Zatanna and his friends are all there. Unfortunately, they have a bad habit of turning into demons and ripping him to shreds, over and over again!
7.0Across different eras, a poor family, an anxious developer and a fed-up landlady become tied to the same mysterious house in this animated dark comedy.
6.6Pluto chases a kitten through a window and right into Mickey's lap. Mickey scolds him, and goes off to wash the kitten. Pluto falls asleep in front of the fire, and dreams of a hell ruled by cats where he is put on trial for all his crimes against cats and, of course, found guilty.
6.0After a young, middle-class couple moves into what seems like a typical suburban house, they become increasingly disturbed by a presence that may or may not be demonic but is certainly the most active in the middle of the night.
7.1Mickey has been reading Alice in Wonderland, and falls asleep. He finds himself on the other side of the mirror, where the furniture is alive.
6.7Jess joins her friends at a party in a dilapidated mansion hosted by the mysterious Seth. When odd things begin to happen to Jess and her friends, the Phantom Stranger intervenes to save her from a dreary fate.
7.4Washington Irving's tale of Ichabod Crane and the headless horseman is brought to life, narrated by Bing Crosby.
6.7An American family moves in to the Canterville Chase, a London mansion that has been haunted by ghost Sir Simon De Canterville for 300 years.
6.3Mater, the rusty but trusty tow truck from Cars, spends a day in Radiator Springs playing scary pranks on his fellow townsfolk. That night at Flo's V8 Café, the Sheriff tells the story of the legend of the Ghostlight, and as everyone races home Mater is left alone primed for a good old-fashioned scare.
7.0GrandPat travels through alternate dimensions and timelines to get home.
6.5On Motunui, Maui tries to catch a fish with his magical fishhook, only to be comically foiled by the ocean.
6.4This short film continues the adventures of the title character as he tries to retrieve his elusive acorn.
7.4Scrat comes across a time machine and is transported to various times all in pursuit of his beloved acorn.
6.0Lord Farquaad was eaten by the dragon, but his ghost has returned, and he's still evil. With the help of his henchman, Thelonious, he kidnaps Fiona. Shrek and the donkey set out to save her, with help from the dragon, before she goes over a waterfall on a raft. This entry is for the 2-D version released on, for example, DVD and Netflix.
6.4When the mystery-solving musician Foxxy Love notices she and her fellow housemates can curse without being bleeped—something they've never been able to do before—she realizes their show has been canceled. Determined to get back on the air, the gang travels to Make-A-Point-Land in order to get a point (and get back on the air).
6.0An animated retelling of ‘Night of the Living Dead’, in which a group of people in a rural farmhouse struggle to survive the threat of bloodthirsty zombies.
6.4A routine tow lands Mater in Tokyo, where he is challenged to a drift-style race against a nefarious gang leader and his posse of ninjas. With the help of his friend, 'Dragon' Lightning McQueen, and some special modifications, Mater attempts to drift to victory and become Tow-ke-O Mater, King of all Drifters.
6.8When Brainy Smurf is favored to win the annual Smurfberry Hunt for the ninth year in a row, Gutsy Smurf sets out to discover how Brainy wins every year. Gutsy’s investigation takes him into spooky Smurfy Hollow–and right into Gargamel’s trap! Can Brainy and Gutsy, with the help of Smurfette, put aside their rivalry before Gargamel captures them–or worse, they come face-to-face with the legendary ghost, the Headless Horseman?
4.0Pete Smith tells the story of 'Sparky', a German shepherd dog trained to lead his blind master, a country doctor who lost his sight in a fire, and now has to depend upon the dog to lead him in his daily rounds. 'Sparky" was the dog who was responsible for the Interstate Commerce Commission passing a special ruling allowing guide-dogs to travel first-class in Pullman cars to accompany their blind partner, and not as animals confined to the baggage car. Smith shows how 'Sparky' went to Washington D. C. with his master and helped sell the change to the legislators.
0.0The protagonist is a Miller living in a watermill. He bakes daily bread and raises ducklings whom he wishes one day to set free. But on the field next to his home, hunters go to shoot birds.
6.7The tragic tale of two unlucky amphibians and a series of escalating blunders that ends their flirting for good.
While visiting his dad for the weekend, Sam discovers that his grandfather was a touring vaudeville performer. Acting out, because his dad is too busy to notice, Sam steals his dad's camera and, together with his friends, makes a film in an effort to gain his dad's attention.
6.1Frankenstein, a young medical student, trying to create the perfect human being, instead creates a misshapen monster. Made ill by what he has done, Frankenstein is comforted by his fiancée; but on his wedding night he is visited by the monster.
7.2Using every known means of transportation, several savants from the Geographic Society undertake a journey through the Alps to the Sun which finishes under the sea.
0.0Dr. Henry Jekyll experiments with scientific means of revealing the hidden, dark side of man and releases a murderer from within himself.
Meet Ben - he holds a sign for a living, and he loves his job more than almost anything. But today is his last day.
6.0Hannah returns home to face her dysfunctional and emotionally-repressed family after her attempted suicide. Her journey towards healing intertwines with the humorous clashes and unique bonds within the family.
0.0Lester Wink, a door-to-door pet insurance salesman with a phobia of talking with strangers, must make a sale by 5pm, or get fired. He meets Sammy, a widow who is afraid to leave her house, and a friendship is born.
6.3A group of aliens searching for a new planet on which to make home, with little success. Promotional short for Dreamworks Animation's forthcoming feature, Home.
6.9A street cat meets an old man that will change his life forever. Between bowls of milk and warm cuddles, he feels welcomed by his new owner, but the elderly gentleman has secrets of his own.
A surreal trip through the subconscious of a stifled musician as he struggles to sing.
5.5As Pacworlders excitedly decorate for Berry Day, Pac is saddened about missing his parents as he receives a picture ornament of them from his Aunt Spheria. The teens reminisce of their childhood Berry Day as they enjoy Christmas eggnog. Since Berry Day is one of the happiest days of the year, Betrayus launches a plan to get rid of the day by capturing Santa Pac and his Round Deer and to possess the gifts and Berry Day decorations. All Pac wants for Berry Day is to see his parents Sunny and Zac and is overjoyed when they arrive. But, his parents tell him they want to see the tree of life in the secret location which is forbidden. Are these Pac’s real parents or are they a trick from Betrayus and Dr. Slimestein? Let’s hope Berry Day can be merry after all.
The scene is a parlor out West, with Ray Mayer sitting at the piano in is cowboy duds - hat, scarf, and chaps. He plays a little barrel-house music and then introduces Edith Evans, who enters wearing fur. She sings - her voice a light-opera soprano - while Mayer plays.
0.0Elmer proposes to Molly, but she says he needs her fathers permission. He wants Elmer to become a ballplayer, but his eyesight keeps getting him into trouble. Elmer also needs a new pair of glasses.