A comedic and episodic look at how the Brain Institute helped 81 people with their brain skills--from the ordinary (intelligence and creativity) to the extraordinary (controlling the weather and bending space-time). But one man is determined to show that the head of the Brain Institute is a fraud and a charlatan.

A comedic and episodic look at how the Brain Institute helped 81 people with their brain skills--from the ordinary (intelligence and creativity) to the extraordinary (controlling the weather and bending space-time). But one man is determined to show that the head of the Brain Institute is a fraud and a charlatan.
2015-08-01
10
6.4Jimmy is the kid everybody ignores and uses. One day, he gets into a freak accident. The only way for him to survive is a brain transplant. He gets the brain of Milt Appleday, a famous cartoon creator. And when he wakes up, he can see cartoons!
6.4An experiment on a simpleton turns him into a genius. When he discovers what has been done to him he struggles with whether or not what was done to him was right.
6.6Dede is a sole parent trying to bring up her son Fred. When it is discovered that Fred is a genius, she is determined to ensure that Fred has all the opportunities that he needs, and that he is not taken advantage of by people who forget that his extremely powerful intellect is harboured in the body and emotions of a child.
6.8An obscure Eastern cult that practices human sacrifice pursues Ringo after he unknowingly puts on a ceremonial ring (that, of course, won't come off). On top of that, a pair of mad scientists, members of Scotland Yard, and a beautiful but dead-eyed assassin all have their own plans for the Fab Four.
6.0When an all-powerful Superintelligence chooses to study the most average person on Earth, Carol Peters, the fate of the world hangs in the balance. As the A.I. decides to enslave, save or destroy humanity, it’s up to Carol to prove that people are worth saving.
6.5An ordinary man sees a bright light descend from the sky, and discovers he now has super-intelligence and telekinesis.
6.9Henry is a player skilled at seducing women. But when this veterinarian meets Lucy, a girl with a quirky problem when it comes to total recall, he realizes it's possible to fall in love all over again…and again, and again. That's because the delightful Lucy has no short-term memory, so Henry must woo her day after day until he finally sweeps her off her feet.
7.2Henry struggles to bond with his estranged son, Gabriel, who suffers from a brain tumor that prevents him from forming new memories. With Gabriel unable to shed the beliefs and interests that caused their physical and emotional distance, Henry must learn to embrace his son's choices and try to connect with him through music.
7.1Phillip is a wealthy quadriplegic who needs a caretaker to help him with his day-to-day routine in his New York penthouse. He decides to hire Dell, a struggling parolee who's trying to reconnect with his ex and his young son. Despite coming from two different worlds, an unlikely friendship starts to blossom.
6.5Just before stubborn millionaire Edwina Cutwater dies, she asks her uptight lawyer, Roger Cobb, to amend her will so that her soul will pass to the young, vibrant Terry Hoskins – but the spiritual transference goes awry. Edwina enters Roger's body instead, forcing him to battle Edwina for control of his own being.
7.3Charlie Brown is determined to win the big baseball game. But things turn into a fiasco right before the matchup, when Sally bonds with a little flower on the pitcher's mound and vows to protect it at all costs.
6.3A young girl tries to help her grandfather, who is suffering from Alzheimer’s, navigate his increasing forgetfulness, and ends up going on a remarkable adventure with him.
6.9The unassuming, nebbishy inventor Sidney Stratton creates a miraculous fabric that will never be dirty or worn out. Clearly he can make a fortune selling clothes made of the material, but may cause a crisis in the process. After all, once someone buys one of his suits they won't ever have to fix them or buy another one, and the clothing industry will collapse overnight. Nevertheless, Sidney is determined to put his invention on the market, forcing the clothing factory bigwigs to resort to more desperate measures...
6.0A group of scientists are sent on a mission to destroy unstable planets. Twenty years into their mission, they have to battle their alien mascot as well as a "sensitive" and intelligent bombing device that starts to question the meaning of its existence.
7.1A naive business graduate is installed as president of a manufacturing company as part of a stock scam.
6.5The story of a century: a decades-long second World War leaves plague and anarchy, then a rational state rebuilds civilization and attempts space travel.
7.0A computer expert tries to prove his electronic brain can replace a television network's research staff.
6.6After 20 years in space, Rocko returns to a technologically advanced O-Town and makes it his mission to get his favorite show back on the air.
6.1In 19th century England, a noted brain surgeon rescues a former student from being hanged on a false conviction for murder, and spirits him away to an ancient, repurposed abbey far in the countryside. There, he connives his pupil into assisting him in mapping the functions of the various parts of the human brain, using living subjects who are under a terrible animation-suspending drug called "black sleep". Subsequently, the student, along with the daughter of one of the subjects, discover that most of these subjects have survived but are being kept in a dungeon-like cellar, in various stages of physical and mental derangement...
7.5After Dexter is confronted with robots who wish to "destroy the one who saved the future," he uses his time machine to see how he saved it. They declare that they are here to destroy the one who saved the future, and make ready to attack Dexter. Dexter easily destroys them with the use of various tools and gadgets from his lab. However, news that he is "The One Who Saved the Future" intrigues him, and he decides to travel through time to discover how cool he is. In the first time period he visits, Dexter finds a tall, skinny, weak version of himself working in office-designing cubicles, with Mandark as his rich, successful boss. The child Dexter unwittingly reveals the existence of blueprints regarding the "Neurotomic Protocore", and Mandark steals it after the two Dexters move forward in time.