
Hashiba Kyouya is a 28-year-old game developer. With his company going bankrupt, and him losing his job, he returns to his hometown. Looking at the success of creators of his age, he finds himself regretting his life decisions as he lay distressed on his bed. As Kyouya wakes up, he discovers that he has traveled ten years back to the time before he entered college. Will he be able to finally make things right?









Tomozaki is one of the best gamers in Japan, and in his opinion, the game of real life is one of the worst. No clear-cut rules for success, horribly balanced, and nothing makes sense. But then he meets a gamer who’s just as good as him, and she offers to teach him a few exploits…

Banri Tada is a freshman at a Tokyo law school. After an accident, he suffers severe memory loss. Despite the incident, he befriends fellow freshman, Mitsuo Yanagisawa, which leads him to the beautiful, yet obsessive, Kouko Kaga.

Shinichi Sakurai’s one wish is for a little peace and quiet. But Hana Uzaki — his boisterous, well-endowed underclassman — has other plans. All she wants is to hang out and poke fun at him. With the help of her chipper charm and peppy persistence, this might just be the start of a beautiful relationship!

After graduating high school, Suzukaze Aoba joins Eagle Jump, the game company that developed Fairies Story, the game she obsessed over as a kid. On her first day as a working member of society, Aoba heads to work swaying in a packed, morning rush hour train. She manages to get to the office building all right but hesitates, wondering if it was really okay for her to take that last step and go inside. That's when a senior member of staff, Toyama Rin, shows up at work and safely leads Aoba inside the offices of Eagle Jump.

At the end of her first year of high school, Futaba Yoshioka suddenly has a chance encounter with her first love, Kou Tanaka. Three years ago, he transferred schools before she was able to say how she felt about him. After meeting each other again, Futaba realizes that he has gone through many changes. He acts more cool and even had his last name changed to Mabuchi. Gradually the two rekindle their love while piecing together what had happened in the time that they were apart.

Socially awkward Aharen-san has personal boundary issues, either getting too close or too far from her classmates. When fellow student Raido picks up an eraser she drops, Aharen-san decides they’re now best friends. Whether studying, playing the arcade, or just eating lunch—she’s along for the ride. What follows is an impromptu bonding that shows affection can blossom in the unlikeliest of places!

In a school in northeastern Japan, five friends in the animation club, Aoi, Ema, Shizuka, Misa, and Midori swear to complete a new anime called "Shinbutsu Konkou SHICHIFUKUJIN" with some donuts. Since then, day after day, the five spend all of their time on anime production. The awe of going from rough sketches to animation, and the awkward acting in the after-recording session... The final product was finished at the cultural fair six months later. After they graduated they still pursued animation and swore on some donuts that they would make another anime together.

After his class' school trip fund is stolen, Yuichi and his best friends are abducted to play a debt repayment game; there is more than money on the line, as their bonds are tested with dark secrets and a lingering question of who is behind it all.

So exactly what’s going to happen when Hachiman Hikigaya, an isolated high school student with no friends, no interest in making any and a belief that everyone else’s supposedly great high school experiences are either delusions or outright lies, is coerced by a well meaning faculty member into joining the one member “Volunteer Services Club” run by Yukino Yukinoshita, who’s smart, attractive and generally considers everyone in her school to be her complete inferior?

Keita Amano is a perfectly mediocre loner with no particular distinguishing features other than his love for games. One day, his school's prettiest girl and Gamer Club President Karen Tendo suddenly calls out to him. That moment changes Keita's life forever, as he now finds himself in the midst of a romcom with beautiful girl gamers... or, well, that's how it usually goes. Not with him, however.

Mitsuyoshi Tada, a boy who has never known love, is taking pictures of the cherry blossoms in full bloom when he meets Teresa Wagner, a transfer student from Luxembourg. Upon arriving in Japan, she got lost, separated from her travel companion. Mitsuyoshi helps her and brings her to his grandfather's coffee shop.

An animated adaptation of six classical Japanese literature pieces, including No Longer Human (Ningen Shikkaku) and Run, Melos (Hashire, Melos) by Osamu Dazai, Kokoro by Natsume Souseki, Hell Screen (Jigoku Hen) and The Spider's Thread (Kumo no Ito) by Ryunosuke Akutagawa and In the Forest, Under Cherries in Full Bloom (Sakura no Mori no Mankai no Shita) by Ango Sakaguchi.

Kobato decides to become an honest, humble citizen after enduring a bitter experience known as “wisdom work.” He forms a pact with Osanai, his classmate with the same goal, and they plan to enter high school leading quiet lives. But for some reason, inexplicable events and disasters keep happening around them. Will Kobato and Osanai ever manage to live ordinary, peaceful lives?

One day, Naho Takamiya receives a letter written to herself from ten years in the future. As Naho reads on, the letter recites the exact events of the day, including the transfer of a new student into her class named Kakeru Naruse. The Naho from ten years later repeatedly states that she has many regrets, and she wants to fix these by making sure the Naho from the past can make the right decisions—especially regarding Kakeru. What's more shocking is that she discovers that ten years later, Kakeru will no longer be with them. Future Naho asks her to watch over him closely.

Godai is a ronin (someone who has failed university entrance exams) living in a run down apartment house called Maison Ikkoku. Among the other residents are the nosy Ichinose, the sexy Akemi Roppongi, and the mysterious Yotsuya. The others are given to having wild parties which makes it difficult for Godai to study. Into this mayhem comes the recently widowed Kyoko as the new live-in manager. Godai falls for her, but doesn't have the nerve to tell her. As time passes, their relationship slowly develops amid life at Maison Ikkoku, despite all sorts of romantic hurdles.

One evening in fall, with one month left before the school festival, the last member of the ruined light music club, Haruki Kitahara, looks out the window and plays his guitar in the direction of the festival stage set up outside. This was the simple little adventure that the conscientious honor student had hoped for two and a half years to achieve before his graduation in half a year. But then, when a flowing piano melody and a bell-like singing voice joined the clumsy sound of his guitar...

On Christmas Eve, Hiro Hirono meets a girl named Miyako Miyamura as she chases a purse snatcher. Hiro later finds out that Miyako also goes to the same school as he does and they start hanging out together. This makes Hiro's childhood friend, Kei Shindō, feel left out, so she tries to compete with Miyako for Hiro's affection, creating a love triangle. Meanwhile, Renji Asō meets a girl named Chihiro Shindō at an abandoned train station. He soon learns that Chihiro suffers from a type of amnesia where her memory lasts for only 13 hours. He also discovers Chihiro's dream of writing a novel, but she has never been able to fulfill that dream due to her condition. Renji then decides to help her fulfill that dream.

The moment Miou Aida first met Haruki Serizawa at the Sakuragaoka High School Entrance Ceremony they both felt an unexplainable connection. Despite their completely different personalities, they found themselves walking home together after school every day. As they spend more time together, their feelings for each other grow stronger.

Tomoya Aki is an otaku who has a dream. His dream is to create the best visual novel game ever. The main heroine for this game and the inspiration for this dream is a background character named Megumi Kato who somehow stumbles into main character-esque traits in his eyes. To complete the game in time he has to call upon the aid of his anime loving professional friends who aren't so keen on the choice of his main heroine.

People are not always who they appear to be, as is the case with Umaru Doma, the perfect high school girl—that is, until she gets home! Once the front door closes, the real fun begins. When she dons her hamster hoodie, she transforms from a refined, over-achieving student into a lazy, junk food-eating otaku, leaving all the housework to her responsible older brother Taihei. Whether she's hanging out with her friends Nana Ebina and Kirie Motoba, or competing with her self-proclaimed "rival" Sylphinford Tachibana, Umaru knows how to kick back and have some fun! Himouto! Umaru-chan is a cute story that follows the daily adventures of Umaru and Taihei, as they take care of—and put up with—each other the best they can, as well as the unbreakable bonds between friends and siblings.