Maria

Maria's favourite pastime is machine inventing. She can't stay still. She's always thinking of something to build. She's invented so much that one day she just couldn't invent more.
2003-01-01
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6.7A group of rambunctious toddlers travel a trip to Paris. As they journey from the Eiffel Tower to Notre Dame, they learn new lessons about trust, loyalty and love.
7.0On behalf of "oppressed bugs everywhere," an inventive ant named Flik hires a troupe of warrior bugs to defend his bustling colony from a horde of freeloading grasshoppers led by the evil-minded Hopper.
6.7Dead Hand episode 2. Last day of war. Last war broke out. All people are dead, but the machines continue dutifully follow orders. On the automatic base machines fueling and charge the weapons of last surviving bomber preparing to drop bombs at the dead enemy city. This happens until the echo of mankind subsides completely. Then comes a new era in which there is no place for us.
8.3Bob's team just got BIGGER with the most mega build EVER! Meet new team members Thud, Crunch, and former TV star Ace. They help Scoop, Muck, and Lofty clear the quarry to make room for an exciting new dam and reservoir. However, a rival contractor tries to undermine Bob and it's up to the team to save Spring City. Will they be up to this mega challenge or will it all end up washed away?
7.3The Parrs' baby Jack-Jack is thought to be normal, not having any super-powers like his parents or siblings. But when an outsider is hired to watch him, Jack-Jack shows his true potential.
6.5An outrageous road movie about The Old Man and his grandkids in a 24 hour race against time to stop a milky madman hell bent on killing his prized cow to save the world.
6.7Donald Duck goes to a museum of modern inventions. After getting in without paying, he meets a robot butler who takes Donald's hat every time he sees him. Donald is very annoyed by this and magically fixes himself a new hat every time this happens and strolls on. Ignoring the sign not to touch it, Donald starts playing with a wrapping machine and ends up being wrapped himself. He also encounters and tries out a robot nursemaid and a fully automatic barber chair. They both don't do him much good.
6.2Charley invents a machine that turns ordinary, breakable eggs into rubbery, unbreakable ones for transport. He builds a Rube Goldberg contraption of parts stolen from his neighbors. Rival egg companies want his invention, one of them stooping to sabotage to get it.
0.0Put on your thinking caps and get ready to spin your gears Bot Brains is in session. Join Clank and Bolt as they get ready for the biggest mission of their lives, an exploration of the greatest gadgets ever invented. Commander Spacehead helps the robotic duo find facts to complete their mission. Join Bot Brains for a fun and educational adventure.
6.1In a circus tent, Betty, Bimbo and Koko demonstrate some gadgets reminiscent of TV ads; an animated sewing machine gets out of hand.
This puppet film recreates some of Danish humorist Storm P.'s popular cartoons - the so-called "inventions". A "Storm P. Invention" is how Danes would describe a highly complicated technical design. The design of these apparatuses reflects an original satirical view on a society obsessed by efficiency and technocratization. The fun is derived from the lack of proportion between the diminutive scale of the problem and incomprehensible complexity of Storm P.'s solution.
6.0In a world where drought is everywhere, a little village survives thanks to a machine that turns clouds into drinking water. Unfortunately one of the village inhabitants will make the cloud take flight.
6.9Koko the Clown discovers a machine that can make cartoons.
6.3An inventor tries to impress the woman he loves. Will she love him back?
6.6A storm reaches the shores of Brittany. Natures drives crazy, two young scientists get caught up in the chaos. Espionage, romantic tensions and mysterious events clash with enthusiasm and randomness.
6.6Two tribes go to war. Nobody wins.
0.0Dr. Goldfoot schemes to use his Bikini Machine to kidnap a young man with infinite information stored in his head by the government.
5.3In 2043, Frank and Xaver have only one big problem with their jobs at a patent office, their boss Dr. Kneitz who's mission it is to make their life miserable. But then an unique opportunity presents itself when an inventor shows up to patent a time machine and they come up with a plan to travel back in time to stop the conceiving of their boss. Accidently Ronny, a night watchman, happens to be in the room with them when they use the time machine and so, in part unwillingly, the 3 of them travel to the year 1988 in Gran Canaria and they only have a couple of days to stop every interaction with potential fathers for the mother to be.
6.8A scientist invents a filter that can increase the power of a laser beam, turning it into a death ray! A dangerous crime organization wants the device and will stop at nothing to get it, while murder and violence follow Joe and Tom to Singapore as they try to foil the evil plans.
6.7Suspicion is on high after Batman, Batgirl, Robin and other DC superheroes receive mysterious invitations. However, family values must remain strong when Batman and his team encounter the villainous Red Hood, who is obsessed with destroying the Bat-family and all of Gotham City.
7.0The toys throw Ken and Barbie a Hawaiian vacation in Bonnie's room.
6.9A group of dated appliances, finding themselves stranded in a summer home that their family had just sold, decide to seek out their eight year old 'master'.
7.4Scrat comes across a time machine and is transported to various times all in pursuit of his beloved acorn.
6.9The maniacal baby of the Griffin family, Stewie, meets his future self. In doing this he discovers that his future image is not what he has anticipated because of a near death experience.
6.4Monty Citymouse invites his cousin Abner Countrymouse for a visit and shows him the ways of the big city, including traps, eating quietly, and busy traffic.
6.2Guido discovers he has a hidden talent as a street corner sign spinner.
6.7The story of Prince Hal who sets out to avenge his dead father against the city's rivals, the Zeriths, little knowing it was his wicked uncle Nezo who is the real killer, with his own designs on the throne.
7.6Two misfit castaways struggle to reunite an unorthodox family, out-run a volcano, and negotiate a peace deal on a creaking Ark.
5.9Forky meets Rib Tickles and finds her charming and pleasant, only to be schooled by Rib on the dangers of law enforcement.
5.9Trixie explains to Forky what a computer does as they experience the common stresses of technology.
6.8You may think you know the history of continental drift, but forget all that. In pursuit of his most sought after possession, Scrat manges to singled-handedly alter the course of Earth’s history.
7.6An evil sorceress transports the gang back to the age of chivalrous knights, spell-casting wizards, and fire-breathing dragons.
6.0Forky Asks a Question: What is Money? Hamm attempts to give Forky a lesson on how the US monetary system works.
6.9Mater the tow truck travels from country to country as he retells his infamous but unbelievable stories.
7.7When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
6.5By accident, Cedric (Goofy), replaces his master, Sir Loinsteak, in the armor just before the joust with champion Sir Cumference.
7.0GrandPat travels through alternate dimensions and timelines to get home.
6.8A record-breaking competitive runner begins to stretch the limits of the Matrix. Part of the Animatrix collection of animated shorts set in the Matrix universe.
8.0Mystery Inc. is summoned to investigate occurrences in a haunted villa, where a black knight terrorizes anybody who tries to get close to treasure hidden by the former owner of the building.